This was a fun detective mystery. The design was interesting.
A case for Watson
A downloadable free game for Windows, macOS, and Linux
A Case for Watson is a first person narrative driven detective game. The player takes the role of the famous doctor Watson, who ends up having the opportunity to solve a crime on his own, without the help of his genius partner: Sherlock Holmes.
Save important answers, take drawings of the environment and then walk your way through the crime by confronting the characters with the evidences you've collected. Will you be able to unravel the mystery? Will you be able to prove your skills as a detective?
Game Engine: Unity 2018
3D Models : Maya 2018
Texturing: Substance Painter,Photoshop
Programming: VisualStudio (C#)
Credits - Team
Programming: Luca Andre Martinelli
Team Lead: Max Bredlau
Credits - University of Applied Sciences Europe
This game was created at the Game Design // UE
Department of the University of Applied Sciences Europe.
Supervised by: Jörg Friedrich
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This is a fun detective game, with a nice twist on the character you play as, although their identities aren't much more than paper backing. If this game had more replayability, outcomes changing, murderers changing, weapons and locations to find them changed, it could be something really nice to kill time and train your brain with. The house is simple but nice to look at, it could use a little more sound effects or background music, all in all, it is enjoyable as a detective game. Good work.
When I leave the room with Sherlock Holmes the next area is pitch black, the sound is there and I can open and close stuff when hovering over them but it's just black, is there a flashlight that I am not aware of, please tell me it's me and not the game because I love the idea of it.
That should not happen, normally you should get teleported into the normal game. Simply restart the tutorial. Were going to fix it, thank you for reporting :)
good game, though it makes me a little motion sick @.@
Had a blast playing this! I love that the case is so layered even with such a simple and confined premise and that you presented it in a way that allows the player to analyze and interpret the environment on their own without holding their hand.
The drawing and dragging mechanics are by far the highlight. I'd love to see that kind of interactive gameplay expanded on. I also appreciate that you grade with stats at the end so players have an idea of how close they are and how much is left to find. It really encourages multiple playthroughs.
Nice touch framing this as Watson solving his own case and having to report back to Sherlock for evaluation. Very cool aesthetic to the game as well. Loved everything about it. My only criticism is to clean up the text as far as grammar/spelling etc. Overall, you guys did a wonderful job. Good luck with future games!
Thank you very much! You pointed out a lot of our key ideas during development and seeing you appreciate them really makes my day!
I think I know why Sherlock was the detective... Watson isn't the best at finding clues. :)